Conjuration spells and rituals, as well as related content.
1st-Circle Arcane and Wyrd Ritual (Conjuration) Casting Time: 1 minute Range: 60 feet Components: V, S, M (a piece of string and a bit of wood) Duration: 1 hour This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends. The servant …
4th-Circle Primordial (Conjuration) Casting Time: 1 action Range: 60 feet Components: V, S, M (a holly berry for each creature summoned) Duration: Concentration, up to 1 hour You summon Fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what …
7th-Circle Divine and Wyrd (Conjuration) Range: Touch Components: V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence) Duration: Instantaneous You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. …
3rd-Circle Divine and Primordial (Conjuration) Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to twenty Large or smaller creatures for 24 hours. The …
Arcane and Primordial Cantrip (Conjuration) Casting Time: 1 action Range: 10 feet Components: V, S Duration: Instantaneous You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a CON save or take 1d12 …