Category: Spells
A spell is a manipulation of reality accomplished using a combination of will and energy. Every spell must have energy to fuel its effects and a spellcaster capable of controlling the flow of energy. Spells can accomplish any number of things—harm, protection, problem-solving— all guided by a caster’s imagination.
1st-Circle Primordial (Transmutation) Casting Time: 1 action Range: 30 feet Components: V, S, M (a drop of water if creating water or a few grains of sand if destroying it) Duration: Instantaneous When you cast this spell, choose which of the following effects to create. Create Water. You create up …
3rd-Circle Arcane and Divine (Abjuration) Casting Time: 1 action Components: V, S Duration: Instantaneous Choose one creature, object, or magical effect within range. Any spell of 3rd circle or lower on the target ends. For each spell of 4th circle or higher on the target, make an ability check using …
4th-Circle Divine and Wyrd (Conjuration) Casting Time: 1 action Range: 30 feet Components: V, S, M (a tiny silver whistle, a piece of bone, and a thread) Duration: 8 hours You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the …
7th-Circle Primordial (Transmutation) Casting Time: 1 action Range: 90 feet Components: V, S, M (an ivory war horn or set of pipes worth at least 500 gp) Duration: 1 minute You stir the air to create four whirlwinds on the ground at points you can see within range. Each whirlwind …
4th-Circle Divine (Conjuration) Casting Time: 1 action Range: 30 feet Components: V Duration: 8 hours A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming …
8th-Circle Arcane (Conjuration) Casting Time: 1 action Range: 150 feet (20-foot-radius sphere) Components: V, S Duration: Concentration, up to 1 minute A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range. The cloud spreads around corners and is heavily …
5th-Circle Divine and Primordial (Necromancy) Casting Time: 1 action Range: 60 feet (30-foot-radius sphere) Components: V, S Duration: Instantaneous A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains …
2nd-Circle Primordial (Evocation) Casting Time: 1 action Range: 120 feet Components: V, S, M (several seeds of any moonseed plant and a piece of opalescent feldspar) Duration: Concentration, up to 1 minute A silvery beam of pale, dim light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point …
1st-Circle Divine (Abjuration) Casting Time: 1 bonus action Range: 30 feet Components: V, S, M (a small silver mirror) Duration: 1 minute You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first …
3rd-Circle Arcane (Transmutation) Casting Time: 1 action Range: 120 feet Components: V, S, M (a drop of molasses) Duration: Concentration, up to 1 minute You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a WIS save or …