Arcane, Primordial, and Wyrd Cantrip (Evocation) Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm) Duration: Concentration, up to 1 minute You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs …
1st-Circle Arcane and Primordial (Transmutation) Casting Time: 1 bonus action Range: Self Components: V, S Duration: Concentration, up to 1 minute This spell allows you to move at an incredible pace. When you first cast this spell, and then as a bonus action on each of your turns until the …
3rd-Circle Arcane and Primordial (Transmutation) Casting Time: 1 action Range: Touch Components: V, S, M (a bit of gauze and a wisp of smoke) Duration: Concentration, up to 1 hour You transform a willing creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the …
8th-Circle Arcane (Conjuration) Casting Time: 1 action Range: 150 feet (20-foot-radius sphere) Components: V, S Duration: Concentration, up to 1 minute A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range. The cloud spreads around corners and is heavily …
Arcane and Divine Cantrip (Transmutation) Range: Touch Components: V, S, M (two lodestones) Duration: Instantaneous This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as …
2nd-Circle Arcane (Evocation) Casting Time: 1 action Range: 60 feet Components: V, S, M (a chip of mica) Duration: Instantaneous A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a CON …
6th-Circle Arcane, Divine, and Wyrd (Divination) Casting Time: 1 action Range: Touch Components: V, S, M (ointment made from powdered mushrooms and saffron worth 25 gp, which the spell consumes) Duration: 1 hour You touch a willing creature to grant it the ability to see things as they actually are. …
2nd-Circle Arcane (Illusion) Casting Time: 1 action Range: Self Components: : V Duration: Concentration, up to 1 minute Your body becomes blurred, shifting and wavering to all who can see you. For the duration, creatures have disadvantage on attack rolls against you. An attacker is immune to this effect if …
2nd-Circle Arcane and Wyrd (Evocation) Casting Time: 1 action Range: 60 feet Components: V, M (bat fur and a drop of pitch or piece of coal) Duration: Concentration, up to 10 minutes Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. …
1st-Circle Arcane (Necromancy) Casting Time: 1 action Range: Self Components: V, S, M (a small amount of alcohol or distilled spirits) Duration: 1 hour You bolster yourself with a touch of the same necromantic powers used to preserve the dead. You gain 1d4 + 4 temporary hit points for the …