9th-Circle Arcane, Divine, and Wyrd (Enchantment) Casting Time: 1 action Range: 60 feet Components: V Duration: Instantaneous You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 HP or fewer, it dies. Otherwise, the …
9th-Circle Divine (Enchantment) Casting Time: 1 action Range: 60 feet Components: V Duration: Instantaneous You utter a word of power that completely heals one creature you can see within range. The creature is restored to maximum hit points. In addition, any charmed, frightened, paralyzed, or stunned conditions affecting the target …
9th-Circle Arcane (Abjuration) Casting Time: 1 action Range: 60 feet Components: V, S Duration: 10 minutes A shimmering, multicolored plane of light forms a vertical, opaque wall (up to 90 feet long, 30 feet high, and 1 inch thick) centered on a point you can see within range. Alternatively, you …
9th-Circle Arcane and Wyrd (Conjuration) Casting Time: 1 action Range: 60 feet Components: V, S, M (a diamond worth at least 5,000 gp) Duration: Concentration, up to 1 hour You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane …
9th-Circle Divine and Primordial (Necromancy) Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous A flood of healing energy flows from you into injured creatures around you. You restore up to 700 HP, divided as you choose among any number of creatures that you can see within …
9th-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: 1 mile (40-foot-radius sphere) Components: V, S Duration: Instantaneous Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make …
9th-Circle Primordial (Transmutation) Casting Time: 1 action Range: Self Components: V, S, M (a jade circlet worth at least 1,500 gp, which you must place on your head before you cast the spell) Duration: Concentration, up to 1 hour You assume the form of a different creature for the duration. …
9th-Circle Divine and Primordial (Conjuration) Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 minute A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the area, thunder booms, and strong winds …
9th-Circle Arcane (Transmutation) Casting Time: 1 action Range: Self Components: V Duration: Instantaneous You briefly stop the flow of time for everyone but yourself. No time passes for other creatures while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal. …
9th-Circle Arcane and Primordial (Transmutation) Casting Time: 1 action Components: V, S, M (a drop of mercury, a dollop of gum arabic, and a wisp of smoke) Duration: Concentration, up to 1 hour Choose one creature or nonmagical object that you can see within range. You transform the creature into …