7th-Circle Arcane (Evocation) Casting Time: 1 action Range: Self (60-foot cone) Components: V, S Duration: Instantaneous Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a DEX save. For …
7th-Circle Arcane (Evocation) Components: V, S, M (a miniature platinum sword with a grip and pommel of copper and zinc worth 250 gp) Duration: Concentration, up to 1 minute When the sword appears, you make two melee spell attacks with the blade, each one against a target of your choice …
7th-Circle Arcane (Evocation) Casting Time: 1 action Range: 150 feet (20-foot-radius sphere) Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Concentration, up to 1 minute A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range …
7th-Circle Divine (Evocation) Range: 30 feet Components: V Duration: Instantaneous You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a CHA save. On …
7th-Circle Arcane and Wyrd (Transmutation) Casting Time: 1 action Range: Self Components: V, S Duration: 8 hours You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Ethereal Plane for the duration or until you use …
7th-Circle Arcane, Divine, and Wyrd (Necromancy) Casting Time: 1 action Components: V, S Duration: Instantaneous You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a CON save. It takes 7d8 + 30 necrotic damage on a failed …
7th-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: 150 feet Components: V, S Duration: Instantaneous A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange …
7th-Circle Arcane and Wyrd (Evocation) Casting Time: 1 action Range: 100 feet Components: V, S, M (ruby dust worth at least 1,500 gp) An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a …
7th-Circle Primordial (Transmutation) Casting Time: 1 action Range: 90 feet Components: V, S, M (an ivory war horn or set of pipes worth at least 500 gp) Duration: 1 minute You stir the air to create four whirlwinds on the ground at points you can see within range. Each whirlwind …
7th-Circle Divine and Wyrd (Conjuration) Range: Touch Components: V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence) Duration: Instantaneous You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. …