4th-Circle Arcane and Wyrd (Conjuration) Casting Time: 1 action Range: 500 feet Components: V Duration: Instantaneous You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one …
4th-Circle Arcane (Evocation) Casting Time: 1 action Range: Self Duration: 10 minutes Elemental energy wreathes your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it. When the …
4th-Circle Divine and Wyrd (Conjuration) Casting Time: 1 action Range: 30 feet Components: V, S, M (a tiny silver whistle, a piece of bone, and a thread) Duration: 8 hours You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the …
4th-Circle Arcane and Divine (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (a leather strap, bound around the arm or a similar appendage) Duration: 1 hour You touch a willing creature. For the duration, the target’s movement is unaffected by difficult terrain, and spells and other magical …
4th-Circle Primordial (Transmutation) Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 10 minutes You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration. A centipede becomes a giant centipede, …