3rd-Circle Arcane (Evocation) Casting Time: 1 action Range: Self (100-foot line) Components: V, S, M (a bit of fur and a rod of amber, crystal, or glass) Duration: Instantaneous A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction …
3rd-Circle Arcane, Divine, and Wyrd (Necromancy) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 minute The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a …
3rd-Circle Divine (Abjuration) Casting Time: 1 action Range: Self (30-foot radius) Components: V, S Duration: Concentration, up to 1 minute This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on WIS saves and death saves, and regains the maximum …
3rd-Circle Arcane and Wyrd (Illusion) Range: 120 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot …
3rd-Circle Arcane and Primordial (Transmutation) Casting Time: 1 action Range: 30 feet Components: V, S, M (a short reed or a piece of straw) Duration: 24 hours This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected …
3rd-Circle Divine and Wyrd (Necromancy) Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 minute You touch a creature, and that creature must succeed on a WIS save or become cursed for the duration of the spell. When you cast this spell, choose the nature …
3rd-Circle Divine (Necromancy) Casting Time: 1 bonus action Range: 60 feet Components: V Duration: Instantaneous As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no …
3rd-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: 120 feet Components: V, S, M (a tiny fan and a feather) Duration: Concentration, up to 1 minute A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up …
3rd-Circle Arcane and Wyrd (Transmutation) Casting Time: 1 action Range: Self Components: V, S Duration: 1 minute Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish from your current plane of existence and …
3rd-Circle Primordial (Transmutation) Range: Touch Components: V, S Duration: 8 hours You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with it for the duration. Using your movement, you step into the stone at a point …