4th-Circle Primordial Ritual (Transmutation) Casting Time: 10 minutes Range: Self Components: V, S, M (a dried leaf, crumpled and released) Duration: Concentration, up to 10 minutes You attune your senses to the natural world so that you can detect every sound that occurs within 60 feet of you. You can …
2nd-Circle Primordial Ritual (Enchantment) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a morsel of food) Duration: 24 hours Choose a Tiny Beast you can see within range, such as a squirrel, blue jay, or bat. Specify a location, which you must have visited, and a recipient …
3rd-Circle Primordial Ritual (Transmutation) Casting Time: 10 minutes Range: 30 feet Components: V, S, M (a piece of cork) Duration: 1 hour This spell grants the ability to move across any liquid surface (water, acid, mud, snow, quicksand, or lava) as if it were harmless solid ground (creatures crossing molten …
8th-Circle Arcane, Divine, Primordial, and Wyrd Ritual (Enchantment) Casting Time: 1 hour Range: 60 feet Components: V, S, M (either a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy effect) Duration: 10 days This spell attracts or repels creatures of …
5th-Circle Primordial Ritual (Transmutation) Casting Time: 8 hours Range: Touch Components: V, S, M (an agate worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller Beast or Plant. The target …
5th-Circle Primordial Ritual (Divination) Casting Time: 1 minute Range: Self Components: V, S, M (a forked stick, a bowl of purified water, and a polished stone or bone of an animal native to where you are) Duration: Instantaneous You must be outdoors to cast this spell. When you do so, …
8th-Circle Divine and Primordial Ritual (Transmutation) Casting Time: 10 minutes Range: Self (5-mile radius) Components: V, S, M (burning incense and bits of earth and wood mixed in water) Duration: Concentration, up to 8 hours You take control of the weather within 5 miles of you for the duration. You …
1st-Circle Divine and Primordial Ritual (Divination) Casting Time: 1 minute Range: Self Components: V, S, M (a dried snake rattle) Duration: Concentration, up to 10 minutes For the duration, you can sense the presence and location of poisons and diseases within 30 feet of you. This spell also detects the …
2nd-Circle Divine and Primordial Ritual (Conjuration) Casting Time: 10 minutes Range: 30 feet Components: V, S Duration: Instantaneous You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes …
6th-Circle Primordial Ritual (Divination) Casting Time: 1 minute Range: Self Duration: Concentration, up to 1 day This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on …