Magic items of Very Rare rarity.
Ring, Very Rare, 55,000 gp(Requires Attunement) While wearing this ring, you regain 1d6 HP every 10 minutes, provided that you have at least 1 HP. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if …
Weapon (Any), Very Rare, 1,500 gp + base weapon cost When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon’s type to the target.
Armor (Plate), Very Rare, 10,000 gp While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
Ring, Very Rare, 33,000 gp(Requires Attunement Outdoors at Night) While wearing this ring in dim light or darkness, as an action you can cast dancing lights and light from it. For its other properties, the ring has 6 charges. Faerie Fire. You can expend 1 charge as an action to …
Wand, Very Rare, 18,500 gp(Requires Attunement by a Spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If …
Weapon (Warhammer), Very Rare, 30,000 gp(Warhammer) You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the Thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, …
Ring, Very Rare, 36,500 gp(Requires Attunement) While wearing this ring, you can cast the telekinesis spell, but you can target only objects that aren’t being worn or carried.
Weapon (Any), Rarity Varies, Price Varies You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon’s rarity. Weapon Rarity Bonus Rarity Price +1 Uncommon 1,000 gp + weapon base cost +2 Rare 5,000 gp + weapon base cost +3 …
Wondrous Item, Very Rare, 10,500 gp This painted brass bottle weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke flows out of the bottle. At the end of your turn, the smoke disappears with a flash of harmless fire, and an efreeti …
Wondrous Item, Very Rare, 33,000 gp(Requires Attunement) This robe has 3 charges and regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your …