Weapon (Any Sword), Rare, 8,000 gp(Any Sword) Hit points lost to this weapon’s damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can …
Wand, Rare, 19,600 gp(Requires Attunement by a Spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll …
Wondrous Item, Uncommon, 4,000 gp This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to …
Wondrous Item, Uncommon, 16,000 gp This wooden broom weighs 3 pounds. It functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry …
Wondrous Item, Uncommon, 4,000 gp This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out …
Wondrous Item, Uncommon, 1,000 gp(Requires Attunement) These crystal lenses fit over the eyes. While wearing them, you have advantage on WIS (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across.
Wondrous Item, Very Rare, 120,000 gp(Requires Attunement) This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits …
Weapon (Mace), Rare, 8,000 gp(Mace) When you hit a Fiend or Undead with this magic weapon, the target takes an extra 2d6 radiant damage. If the target has 25 HP or fewer after taking this damage, it must succeed on a DC 15 WIS save or be destroyed. On a …
Wondrous Item, Uncommon, 500 gp(Requires Attunement by a Spellcaster) While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th circle or higher, the new slot is 3rd circle. Once you …
Ring, Very Rare, 55,000 gp(Requires Attunement) While wearing this ring, you regain 1d6 HP every 10 minutes, provided that you have at least 1 HP. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if …