Magic items of Legendary rarity.
Wondrous Item, Legendary, 50,000 gp This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 INT (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing …
Armor (Light, Medium, Heavy), Rarity Varies, Price Varies While wearing this armor, you receive the armor’s standard bonus to AC and an additional AC bonus equal to its rarity bonus. Armor Rarity Bonus Rarity Cost +1 Rare 1,500 gp + armor base cost +2 Very Rare 7,500 gp + armor …
Weapon (Any Sword), Legendary, 100,000 gp(Any Sword) You gain a +3 bonus to attack and damage rolls made with this magic weapon. The first time you attack with this sword on each of your turns, you can transfer some or all of the sword’s bonus to your AC, instead of …
Weapon (Any Sword), Legendary, 200,000 gp(Any Sword) You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, the target takes an extra 2d10 radiant damage. While you wield this sword, it creates an aura in …
Wondrous Item, Legendary, 100,000 gp This iron bottle has a brass stopper. You can use an action to speak the flask’s command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you’re …
Weapon (Any Sword), Legendary, Priceless(Any Sword) You gain a +1 bonus to attack and damage rolls made with this magic weapon. While carried, you also gain a +1 bonus to saves. Luck. While you carry this sword, you can call on its luck (no action required) to reroll one attack …
Ring, Legendary, 100,000 gp(Requires Attunement) While wearing this ring, you can speak its command word as an action to summon a particular djinni from the Elemental Plane of Air. The djinni appears in an unoccupied space you choose within 120 feet of you. It remains as long as you concentrate …
Ring, Legendary, 101,000 gp(Requires Attunement) While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become …
Ring, Legendary, 100,000 gp(Requires Attunement) While wearing this ring, you have advantage on saves against any spell that targets only you. In addition, if you roll a 20 for the save and the spell is 7th circle or lower, the spell has no effect on you and instead targets the …
Ring, Legendary, 130,000 gp This ring has 3 charges. While wearing it, you can use an action to expend 1 charge to cast the wish spell from it. The ring becomes nonmagical when you use the last charge.