5th-Circle Divine (Evocation) Casting Time: 1 action Range: 60 feet Components: V, S, M (a pinch of sulfur) Duration: Instantaneous A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must …
1st-Circle Divine and Wyrd (Necromancy) Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage. At Higher Circles. When you cast this spell using a spell slot of 2nd …
Divine and Primordial Cantrip (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (a miniature cloak) Duration: Concentration, up to 1 minute You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one save of its …
8th-Circle Divine and Primordial (Evocation) Casting Time: 1 action Range: 150 feet (60-foot-radius sphere) Components: V, S, M (fire and a piece of sunstone) Duration: Instantaneous Brilliant sunlight flashes in a 60-foot-radius sphere centered on a point you choose within range. Each creature in that light must make a CON …
4th-Circle Arcane, Divine, and Wyrd (Enchantment) Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 1 minute Creatures of your choice that you can see within range and that can hear you must make a WIS save. A target automatically succeeds on this save if …
6th-Circle Divine (Transmutation) Casting Time: 1 action Range: 60 feet Components: V, S, M (a pinch of lime, water, and earth) Duration: Concentration, up to 1 minute You attempt to turn one creature that you can see within range into stone. If the target’s body is made of flesh, the …
5th-Circle Arcane and Divine (Divination) Casting Time: 1 action Range: Self Components: V, S, M (incense worth at least 250 gp, which the spell consumes) Duration: Instantaneous Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the …
2nd-Circle Divine and Primordial (Abjuration) Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous You touch a creature and can end one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.
Divine and Wyrd Cantrip (Transmutation) Casting Time: 1 action Range: 30 feet Components: V Duration: Up to 1 minute You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range: If you cast this spell multiple times, you can …
4th-Circle Arcane, Divine, and Wyrd (Enchantment) Casting Time: 1 action Range: 90 feet Components: V, S, M (three nut shells) Duration: Concentration, up to 1 minute This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you …