4th-Circle Divine and Wyrd (Conjuration) Casting Time: 1 action Range: 30 feet Components: V, S, M (a tiny silver whistle, a piece of bone, and a thread) Duration: 8 hours You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the …
2nd-Circle Arcane, Divine, and Wyrd (Enchantment) Casting Time: 1 action Range: 60 feet Components: V, S, M (a small, straight piece of iron) Duration: Concentration, up to 1 minute Choose a Medium or smaller creature that you can see within range. The target must succeed on a WIS save or …
2nd-Circle Arcane, Divine, and Wyrd (Necromancy) Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute A beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals …
2nd-Circle Arcane, Divine, and Wyrd (Enchantment) Casting Time: 1 action Range: 30 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: Concentration, up to 8 hours You suggest a course of activity (limited to a sentence or two) and …
6th-Circle Arcane, Divine, and Wyrd (Necromancy) Casting Time: 1 action Range: 150 feet Components: V, S, M (the powder of a crushed black pearl) Duration: Instantaneous A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a …
7th-Circle Arcane, Divine, and Wyrd (Necromancy) Casting Time: 1 action Components: V, S Duration: Instantaneous You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a CON save. It takes 7d8 + 30 necrotic damage on a failed …
8th-Circle Divine (Abjuration) Casting Time: 1 action Range: Self Components: V, S, M (a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint’s robe) Duration: Concentration, up to 1 minute Divine light washes out from you and coalesces in …
3rd-Circle Divine and Wyrd (Abjuration) Casting Time: 1 action Range: Touch Components: V, S At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner’s attunement to the object so it can be …
6th-Circle Divine and Primordial (Evocation) Casting Time: 1 action Range: Self (60-foot line) Components: V, S, M (a magnifying glass) Duration: Concentration, up to 1 minute A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a CON …