1st-Circle Divine (Evocation) Range: Self Components: V, S Duration: Concentration, up to 1 minute Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit.
1st-Circle Divine (Necromancy) Casting Time: 1 bonus action Range: 60 feet Components: V Duration: Instantaneous A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on Constructs or Undead. At Higher Circles. When …
1st-Circle Divine and Wyrd (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (holy water or powdered silver and iron, which the spell consumes) Duration: Concentration, up to 10 minutes Until the spell ends, one willing creature you touch is protected against certain types of creatures: Aberrations, Celestials, …
2nd-Circle Divine and Wyrd (Evocation) Casting Time: 1 bonus action Range: 60 feet Components: V, S Duration: Instantaneous You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. The weapon can take any form you choose. When you cast the …
2nd-Circle Divine (Evocation) Range: Self Components: V Duration: Concentration, up to 1 minute The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes …
7th-Circle Divine (Evocation) Range: 30 feet Components: V Duration: Instantaneous You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a CHA save. On …
1st-Circle Divine (Enchantment) Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 minute A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at …
2nd-Circle Divine and Primordial (Abjuration) Range: Touch Components: V, S Duration: 1 hour You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random. For the …
9th-Circle Divine and Primordial (Conjuration) Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 minute A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the area, thunder booms, and strong winds …
2nd-Circle Divine (Enchantment) Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You attempt to suppress strong emotions in a group of people. Each Humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a CHA save; a …