1st-Circle Divine (Enchantment) Casting Time: 1 action Range: 30 feet Components: V, S, M (a sprinkling of holy water) Duration: Concentration, up to 1 minute You bless up to three creatures of your choice within range. When a target makes an attack roll or a save before the spell ends, …
5th-Circle Divine and Wyrd (Abjuration) Casting Time: 1 action Range: Self Components: V, S, M (holy water or powdered silver and iron) Duration: Concentration, up to 1 minute Shimmering energy surrounds and protects you from certain types of creatures: Celestials, Elementals, Fey, Fiends, Undead, and creatures with the Outsider tag. …
6th-Circle Divine and Wyrd (Necromancy) Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous You unleash a virulent disease on a creature that you can see within range. The target must make a CON save. On a failure, it takes 14d6 necrotic damage, or half as much …
Divine Cantrip (Necromancy) Casting Time: 1 action Components: : V, S Duration: Instantaneous You touch a living creature that has 0 HP. The creature becomes stable. This spell has no effect on Constructs or Undead.
4th-Circle Divine and Primordial (Necromancy) Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a CON save. It takes 8d8 necrotic damage …
3rd-Circle Arcane and Divine (Abjuration) Casting Time: 1 action Components: V, S Duration: Instantaneous Choose one creature, object, or magical effect within range. Any spell of 3rd circle or lower on the target ends. For each spell of 4th circle or higher on the target, make an ability check using …
6th-Circle Divine and Primordial (Necromancy) Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 HP. This spell also ends blindness, deafness, and any diseases …
3rd-Circle Arcane, Divine, and Primordial (Abjuration) Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 hour For the duration, one willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.
3rd-Circle Divine and Wyrd (Conjuration) Range: Self (15-foot radius) Components: V, S, M (a memento from a dead person) Duration: Concentration, up to 10 minutes You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. When you cast this spell, …
2nd-Circle Arcane, Divine, and Wyrd (Necromancy) Casting Time: 1 action Range: 30 feet Components: V Duration: 1 minute You can blind or deafen a foe. Choose one creature that you can see within range to make a CON save. If it fails, the target is either blinded or deafened (your …